Game making helps me grow as a designer.

When I'm not working on design projects, I'm creating and coding video games that help people better understand the world around them.

My games

  • SweetXheart

    Created in January 2019

    SweetXheart is a slice-of-life game about microagressions, race, and gender.

  • Breakup Squad

    Created in October 2016

    Breakup Squad is a fast and asymmetrical team-based game for five players. It was created as a part of NYU's 2016 No Quarter Exhibition.

  • SenseU

    Created in December 2015

    SenseU is a decision-based narrative game that teaches young adults about sex & positive body image.

  • Prism Shell

    Created in June 2015

    I created the art and designed the user experience for this Construct 2-based mobile game with simple tap-to-shoot mechanics.

  • SoulForm

    Created in November 2014

    I made this game for the IndieCade Leap Motion 3D Jam. The goal of the game was to reproduce the feeling I get while dancing to music.

  • Al the Chemist

    Created in April 2014

    I was in charge of the foreground art, web design & print design for Al the Chemist, a chemistry puzzle game.

  • Five Stages: a Cycle of Ruined Romances

    Created in January 2014

    Five Stages is a game about how the emotions you experience during times of loss can change the way you see the world. I was the lead developer and backup artist for this game.

  • TeleDoor

    Created in September 2013

    This game was created for the New York GameCraft, a 6-hour game jam. Our team consisted of two artists, a game designer, and a developer using Stencyl.

  • Train Jumper

    Created in March 2012

    Train jumper is a game in which you jump over various things to catch the train in time. It was shown in the Glorious Trainwrecks Pirate Kart V at GDC 2012.

Upcoming talks

  • Like a phoenix: becoming a more resilient designer

    UXFest – June 2021

    A digital product designer's story of failure, self-empowerment, and redemption. Over the span of two years, Catt Small experienced the highs and lows of product development—all on the same team. She will share ways to improve your persuasion skills, create a better working relationship with your peers, conduct more holistic research, and ultimately create and release a better product.

Book me for your next event

Want to talk?

Got feedback, looking to suggest a future writing topic, or want to invite me to speak at your organization? Send me a message and I'll get back to you as soon as possible!

Contact me