I love making games for fun.

Ever since I built my first game in 2011, I've been creating interactive experiences that help people play, learn, and better connect with the world around them. A select few are below, and you can find even more on Itch.io.

My games

  • A Tourist in Your Own City

    Designed in January 2024

    A short story about a desk worker who goes to one of those touristy comedy shows. Or not. It's your choice.

  • SweetXheart

    Designed in January 2019

    SweetXheart is a slice-of-life game about microagressions, race, and gender.

  • Breakup Squad

    Designed in October 2016

    Breakup Squad is a fast and asymmetrical team-based game for five players. It was created as a part of NYU's 2016 No Quarter Exhibition.

  • SenseU

    Designed in December 2015

    SenseU is a decision-based narrative game that teaches young adults about sex & positive body image.

  • Prism Shell

    Designed in June 2015

    I created the art and designed the user experience for this Construct 2-based mobile game with simple tap-to-shoot mechanics.

  • SoulForm

    Designed in November 2014

    I made this game for the IndieCade Leap Motion 3D Jam. The goal of the game was to reproduce the feeling I get while dancing to music.

  • Al the Chemist

    Designed in April 2014

    I was in charge of the foreground art, web design & print design for Al the Chemist, a chemistry puzzle game.

  • Five Stages: a Cycle of Ruined Romances

    Designed in January 2014

    Five Stages is a game about how the emotions you experience during times of loss can change the way you see the world. I was the lead developer and backup artist for this game.

  • TeleDoor

    Designed in September 2013

    This game was created for the New York GameCraft, a 6-hour game jam. Our team consisted of two artists, a game designer, and a developer using Stencyl.

  • Train Jumper

    Designed in March 2012

    Train jumper is a game in which you jump over various things to catch the train in time. It was shown in the Glorious Trainwrecks Pirate Kart V at GDC 2012.

Upcoming talks

  • Moving from execution to strategy as a designer

    SmashingConf New York – October 8–10, 2024

    Designers often find themselves under pressure to create beautiful outputs rather than impact and outcomes. In this talk, Catt Small will share techniques to move herself from execution to a more strategic role over 14 years of in-house work at companies spanning various industries. You’ll learn to add perspective to subjects including product strategy, growth, and monetization — showing the value of design at every part of the product development process. Before you know it, you’ll be your PM’s best work friend!

Book me for your next event

Want to talk?

Got feedback, looking to suggest a future writing topic, or want to invite me to speak at your organization? Send me a message and I'll get back to you as soon as possible!

Contact me