Game making helps me grow as a designer.
When I'm not working on design projects, I'm creating and coding video games that help people better understand the world around them.
My games
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SweetXheart
SweetXheart is a slice-of-life game about microagressions, race, and gender.
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Breakup Squad
Breakup Squad is a fast and asymmetrical team-based game for five players. It was created as a part of NYU's 2016 No Quarter Exhibition.
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SenseU
SenseU is a decision-based narrative game that teaches young adults about sex & positive body image.
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Prism Shell
I created the art and designed the user experience for this Construct 2-based mobile game with simple tap-to-shoot mechanics.
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SoulForm
I made this game for the IndieCade Leap Motion 3D Jam. The goal of the game was to reproduce the feeling I get while dancing to music.
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Al the Chemist
I was in charge of the foreground art, web design & print design for Al the Chemist, a chemistry puzzle game.
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Five Stages: a Cycle of Ruined Romances
Five Stages is a game about how the emotions you experience during times of loss can change the way you see the world. I was the lead developer and backup artist for this game.
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TeleDoor
This game was created for the New York GameCraft, a 6-hour game jam. Our team consisted of two artists, a game designer, and a developer using Stencyl.
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Train Jumper
Train jumper is a game in which you jump over various things to catch the train in time. It was shown in the Glorious Trainwrecks Pirate Kart V at GDC 2012.
Upcoming talks
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Sponsorship vs. mentorship
I will share methods to find and provide opportunities that help individuals in the workplace grow — also known as sponsorship.
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Like a phoenix: becoming a more resilient designer
A digital product designer's story of failure, self-empowerment, and redemption. Over the span of two years, Catt Small experienced the highs and lows of product development—all on the same team. She will share ways to improve your persuasion skills, create a better working relationship with your peers, conduct more holistic research, and ultimately create and release a better product.
Want to talk?
Got feedback, looking to suggest a future writing topic, or want to invite me to speak at your organization? Send me a message and I'll get back to you as soon as possible!