Game making helps me grow as a designer.

When I'm not working on design projects, I'm creating and coding video games that help people better understand the world around them.

My games

  • SweetXheart

    Created in January 2019

    SweetXheart is a slice-of-life game about microagressions, race, and gender.

  • Breakup Squad

    Created in October 2016

    Breakup Squad is a fast and asymmetrical team-based game for five players. It was created as a part of NYU's 2016 No Quarter Exhibition.

  • SenseU

    Created in December 2015

    SenseU is a decision-based narrative game that teaches young adults about sex & positive body image.

  • Prism Shell

    Created in June 2015

    I created the art and designed the user experience for this Construct 2-based mobile game with simple tap-to-shoot mechanics.

  • SoulForm

    Created in November 2014

    I made this game for the IndieCade Leap Motion 3D Jam. The goal of the game was to reproduce the feeling I get while dancing to music.

  • Al the Chemist

    Created in April 2014

    I was in charge of the foreground art, web design & print design for Al the Chemist, a chemistry puzzle game.

  • Five Stages: a Cycle of Ruined Romances

    Created in January 2014

    Five Stages is a game about how the emotions you experience during times of loss can change the way you see the world. I was the lead developer and backup artist for this game.

  • TeleDoor

    Created in September 2013

    This game was created for the New York GameCraft, a 6-hour game jam. Our team consisted of two artists, a game designer, and a developer using Stencyl.

  • Train Jumper

    Created in March 2012

    Train jumper is a game in which you jump over various things to catch the train in time. It was shown in the Glorious Trainwrecks Pirate Kart V at GDC 2012.

Upcoming talks

  • Designing and Building an Emotionally Impactful Web Game

    Web Unleashed 2019 – September 13-14, 2019

    SweetXheart is a video game about race, gender, and microaggressions. It’s also a native JavaScript-based web game with a handmade dialogue system. In this talk, Catt discusses how she designed and built this extensive game over the span of five years using a JavaScript framework called Phaser and a dynamic data platform called Google Sheets. Attendees will leave the talk with an expanded idea of the potential of web-based software.

Book me for your next event

Want to talk?

Got feedback, looking to suggest a future writing topic, or want to invite me to speak at your organization? Send me a message and I'll get back to you as soon as possible!

Contact me