Game making helps me grow as a designer.
When I'm not working on design projects, I'm creating and coding video games that help people better understand the world around them.
My games
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SweetXheart
SweetXheart is a slice-of-life game about microagressions, race, and gender.
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Breakup Squad
Breakup Squad is a fast and asymmetrical team-based game for five players. It was created as a part of NYU's 2016 No Quarter Exhibition.
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SenseU
SenseU is a decision-based narrative game that teaches young adults about sex & positive body image.
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Prism Shell
I created the art and designed the user experience for this Construct 2-based mobile game with simple tap-to-shoot mechanics.
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SoulForm
I made this game for the IndieCade Leap Motion 3D Jam. The goal of the game was to reproduce the feeling I get while dancing to music.
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Al the Chemist
I was in charge of the foreground art, web design & print design for Al the Chemist, a chemistry puzzle game.
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Five Stages: a Cycle of Ruined Romances
Five Stages is a game about how the emotions you experience during times of loss can change the way you see the world. I was the lead developer and backup artist for this game.
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TeleDoor
This game was created for the New York GameCraft, a 6-hour game jam. Our team consisted of two artists, a game designer, and a developer using Stencyl.
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Train Jumper
Train jumper is a game in which you jump over various things to catch the train in time. It was shown in the Glorious Trainwrecks Pirate Kart V at GDC 2012.
Upcoming talks
I don't have any upcoming speaking engagements. If you're interested in having me speak, get in touch!
Want to talk?
Got feedback, looking to suggest a future writing topic, or want to invite me to speak at your organization? Send me a message and I'll get back to you as soon as possible!