I love making games for fun.

Ever since I built my first game in 2011, I've been creating interactive experiences that help people play, learn, and better connect with the world around them. A select few are below, and you can find even more on Itch.io.

My games

  • A Tourist in Your Own City

    Designed in January 2024

    A short story about a desk worker who goes to one of those touristy comedy shows. Or not. It's your choice.

  • SweetXheart

    Designed in January 2019

    SweetXheart is a slice-of-life game about microagressions, race, and gender.

  • Breakup Squad

    Designed in October 2016

    Breakup Squad is a fast and asymmetrical team-based game for five players. It was created as a part of NYU's 2016 No Quarter Exhibition.

  • SenseU

    Designed in December 2015

    SenseU is a decision-based narrative game that teaches young adults about sex & positive body image.

  • Prism Shell

    Designed in June 2015

    I created the art and designed the user experience for this Construct 2-based mobile game with simple tap-to-shoot mechanics.

  • SoulForm

    Designed in November 2014

    I made this game for the IndieCade Leap Motion 3D Jam. The goal of the game was to reproduce the feeling I get while dancing to music.

  • Al the Chemist

    Designed in April 2014

    I was in charge of the foreground art, web design & print design for Al the Chemist, a chemistry puzzle game.

  • Five Stages: a Cycle of Ruined Romances

    Designed in January 2014

    Five Stages is a game about how the emotions you experience during times of loss can change the way you see the world. I was the lead developer and backup artist for this game.

  • TeleDoor

    Designed in September 2013

    This game was created for the New York GameCraft, a 6-hour game jam. Our team consisted of two artists, a game designer, and a developer using Stencyl.

  • Train Jumper

    Designed in March 2012

    Train jumper is a game in which you jump over various things to catch the train in time. It was shown in the Glorious Trainwrecks Pirate Kart V at GDC 2012.

Upcoming talks

  • Moving from execution to strategy presentation + Staff Designer workshop

    ConveyUX – February 25-27, 2025

    I'll be delivering a presentation called "Moving from execution to strategy as a designer" and a workshop designed to help very senior designers identify and navigate the roadblocks that keep most seasoned individual contributor designers from getting to the next level. Join me in Seattle — or virtually — for a deep dive into career growth!

Book me for your next event

Want to talk?

Got feedback, looking to suggest a future writing topic, or want to invite me to speak at your organization? Send me a message and I'll get back to you as soon as possible!

Contact me