I love making games for fun.
Ever since I built my first game in 2011, I've been creating interactive experiences that help people play, learn, and better connect with the world around them. A select few are below, and you can find even more on Itch.io.
My games
-
A Tourist in Your Own City
A short story about a desk worker who goes to one of those touristy comedy shows. Or not. It's your choice.
-
SweetXheart
SweetXheart is a slice-of-life game about microagressions, race, and gender.
-
Breakup Squad
Breakup Squad is a fast and asymmetrical team-based game for five players. It was created as a part of NYU's 2016 No Quarter Exhibition.
-
SenseU
SenseU is a decision-based narrative game that teaches young adults about sex & positive body image.
-
Prism Shell
I created the art and designed the user experience for this Construct 2-based mobile game with simple tap-to-shoot mechanics.
-
SoulForm
I made this game for the IndieCade Leap Motion 3D Jam. The goal of the game was to reproduce the feeling I get while dancing to music.
-
Al the Chemist
I was in charge of the foreground art, web design & print design for Al the Chemist, a chemistry puzzle game.
-
Five Stages: a Cycle of Ruined Romances
Five Stages is a game about how the emotions you experience during times of loss can change the way you see the world. I was the lead developer and backup artist for this game.
-
TeleDoor
This game was created for the New York GameCraft, a 6-hour game jam. Our team consisted of two artists, a game designer, and a developer using Stencyl.
-
Train Jumper
Train jumper is a game in which you jump over various things to catch the train in time. It was shown in the Glorious Trainwrecks Pirate Kart V at GDC 2012.
Upcoming talks
-
Grow, Influence, and Lead as an Individual Contributor
At some point in your career, you'll likely have to choose between Senior Individual Contributor (IC) and Design Management roles. But what if you don't want to manage others? What if you'd rather continue as an expert contributor? Will you get bored and find your career stalling out? In this talk, we'll take a deep dive into Staff / Principal Designer roles — a combination of team leadership and in-the-pixels design work — all without any direct people management. Learn how you can advocate for, grow into, and succeed in such IC leadership roles.
Want to talk?
Got feedback, looking to suggest a future writing topic, or want to invite me to speak at your organization? Send me a message and I'll get back to you as soon as possible!