I’m an awesome designer & developer — born & raised in NYC.

I grew up on the internet and began to code websites and games at the young age of 10.

View my résumé (PDF)

My path is long and storied.

  • 2000

    Learned to code

    A Japanese dress-up doll program called KiSS became my first foray into programming. I spent hours drawing in MSPaint and coding in a scripting language called FKiSS. I then coded a website using DreamWeaver to host my finished projects.

  • 2005

    First design job

    I got a part-time job at an all-girl marketing firm called 3iYing. During my yearlong term, I wrote BusinessWeek articles; helped to redesign ad campaigns; and designed stickers, graphics, prints, & more. We worked with companies such as Burton, L.E.I., Playtex, Trojan, and Axe.

  • 2008–2009

    Design internships

    While earning my BFA in Graphic Design degree at the School of Visual Arts, I interned at several companies. At the NYC HRA, I designed and programmed an internal training website. At D’art Inc., I audited code for errors and designed websites for international companies. At Alexander Interactive, I did design research and cropped photos for the agency’s e-commerce clients.

  • 2010

    Junior Web Designer

    In my Junior and senior years of college, I worked for NASDAQ OMX. During my yearlong term, I designed and coded a website for their flagship event space, NASDAQ Marketsite. I also edited images for the company’s main website.

  • 2011

    Interface Designer

    After graduating on the Dean’s List in 2011, I immediately found work at ParksbyNature Network, LLC, where I worked for about one year. I designed interfaces for tour guide apps that reached national and state park visitors across the country.

  • 2012

    Product Designer

    I later transitioned back to NASDAQ OMX. This time, I focused on product design. Post-it notes and sketchbooks became my best friends. Projects I worked on included GlobeNewswire and NASDAQ Workspace, products used by a large number of people in the worlds of public relations and law.

  • 2012

    Tech Under Thirty

    I began to organize monthly events for newbies in design & technology-related fields. The group grew to over 600 people, and some events garnered as many as 50 attendees. The meetup continued to run until mid-2015.

  • 2013

    Design at Bedrocket

    I moved on from NASDAQ to become a UX Designer & Developer at Bedrocket Media Ventures, a small video production company. I focused on designing the user experience of their content management system, Boxxspring, and directly contributed to front-end production code.

  • 2013

    Code Liberation

    Phoenix Perry tapped me and 3 other awesome people to helped create and run the non-profit organization, which teaches women and people with other marginalized genders to program video games. I aided the production of various classes, workshops, and events until leaving in November of 2016.

  • 2013

    Brooklyn Gamery

    After winning runner-up prize at a hackathon, two friends and I decided to incorporate and start a game development studio. Our first game, Prism Shell, is now available for several mobile and computer operating systems.

  • 2014

    Design at SoundCloud

    In 2014, I joined SoundCloud as a Product Designer. I focused on monetization, helping SoundCloud to become a more sustainable company. By 2016, I was promoted to Senior Product Designer. In this role, I led larger-scale projects, managed several interns, and helped grow the NYC design team from one to four people.

  • 2016

    Good for PoC

    After a conversation about the lack of inclusive workplaces, Amélie Lamont, Jacky Alciné, and I created an initiative to help people of color in tech locate companies that put a focus on helping marginalized employees feel supported. After running for two years, Good for PoC closed and gave its remaining funds to people of color who needed sponsorship to attend events and educational opportunities in tech.

  • 2016–Present

    Design at Etsy

    I left SoundCloud to join the Brooklyn-based marketplace known as Etsy. At first, I focused on helping their Payments and Checkout team improve the experience of paying and being paid as a seller on their platform. I now work on the Seller Ads and Insights team, where I design tools that give sellers insights about their shops and help them reach new buyers.

Biography

Shortest

Longest

  • 22 words

    Catt is a product designer, game maker, and developer who enjoys creating interactive experiences and helping people to become their best selves.

  • 37 words

    Catt is a product designer and game maker who enjoys designing experiences at Etsy and helping people to become their best selves. You can follow her @cattsmall on Twitter and view her work at www.cattsmall.com.

  • 73 words

    Catt is a product designer, game maker, and developer. She is currently making awesome things at Etsy. She started programming interactive games around the age of 10 and has been going ever since. In her spare time, Catt makes video games with Brooklyn Gamery, writes, and draws comics. She is also an editorial board member for Rosenfeld Media. You can follow her @cattsmall on Twitter and view her work at www.cattsmall.com.

  • 111 words

    Catt is a product designer, game maker, and front-end web developer. She makes awesome things at Etsy. She has done design work for companies of all sizes including SoundCloud, Bedrocket, and Nasdaq. She started coding around the age of 10 and designing at the age of 15. In 2011, she graduated from SVA with a BFA in Graphic Design and later received an MS in Integrated Digital Media from NYU in 2016. She joined Rosenfeld Media’s editorial board in 2018. Catt also makes video games with Brooklyn Gamery, writes about professional development, and draws comics about interpersonal experiences of all kinds. You can follow her @cattsmall on Twitter and view her work at www.cattsmall.com.

  • 335 words

    Catt is a product designer, game maker, and developer. She is currently making awesome things at Etsy.

    With a design career spanning over ten years, she has done design work for companies of all sizes including SoundCloud, Bedrocket, and Nasdaq. She started coding around the age of 10 and designing at the age of 15. In 2011, she graduated from SVA with a BFA in Graphic Design and later received an MS in Integrated Digital Media from the NYU Tandon School of Engineering in 2016. She joined Rosenfeld Media’s editorial board in 2018.

    An observer at heart, Catt focuses on ways to improve the lives of people through design. She is interested in ways to increase empathy through interactive media. Many of her personal projects center around the human experience and tackle issues related to interpersonal relationships, self-expression, gender, and race.

    In addition to her product design work, Catt makes video games by herself and with friends. She is one-third of Brooklyn Gamery, a Brooklyn-based game development studio that also organizes diversity-focused game jams and events. She also co-founded Code Liberation, a non-profit that teaches people of marginalized gender identities to program games, and taught classes for the company until her departure in late 2016. In her spare time, she writes about professional development and draws comics about interpersonal experiences of all kinds.

    Catt’s work has been covered by many publications including Net Magazine, VentureBeat, BuzzFeed, and Black Enterprise. She has spoken at schools and events across the world including guest lecturing at Yale, Columbia University, AIGA Design Conference, Beyond Tellerrand in Germany, UX Week, Microsoft’s Codess Seattle, Google’s WomenTechmakers NYC, and TEDxFoggyBottom. Her games have been in a variety of exhibitions at venues such as Babycastles, IndieCade, and the Victoria and Albert museum in London. You can follow her @cattsmall on Twitter and view her work at www.cattsmall.com.

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