The world wide web is my domain of choice.

I love turning challenging information problems into usable experiences.

My process is iterative.

  • Research

    User-centered research must be done before ideation. During this stage, I use learnings from interviews and competitive analysis to define a target audience, goals, and the overall design direction.

  • Ideate

    Whether alone or with a team, I create as many solutions as possible. Using research, I validate and refine those ideas. Once the ideas are refined, I either create mockups or prototype the design in code.

  • Learn

    If a prototype can convey the design solution's intent, users can test it. I evaluate test results and iterate until launch. Post-launch A/B tests and analytics determine further refinement needs.

Design portfolio

  • Etsy Payments

    Created in May 2017

    Etsy created a new payments service in order to make their purchase experience more trustworthy, seamless, and secure. I worked with a nimble team to make the announcement and user experience successful.

  • SoundCloud Go purchase experience

    Created in March 2016

    The subscriptions team put me in charge of creating the architecture for the payment experience and designing the checkout experience on web and Android.

  • Compra

    Created in November 2015

    Compra is a shopping list app with a budgeting twist. Originally an AngularJS prototype from 2014, I launched it as an app in 2015.

  • SoundCloud Google Cast Receiver

    Created in August 2015

    I volunteered to design SoundCloud's Google Cast receiver app after a coworker built a prototype. The result is a feature many people love.

  • Boxxspring

    Created in April 2014

    I was the UX Designer and Developer for Boxxspring, Bedrocket's proprietary content management system. In addition to creating wireframes and sitemaps, I also conducted usability tests and design studios to ensure that the product was as useful as possible.

  • NASDAQ OMX WorkSpace

    Created in May 2013

    I designed a cohesive experience and led many usability tests to make sure NASDAQ's new virtual data room aligned with the needs of its future users. I worked hand-in-hand with the development team to bring the product to life.

Upcoming talks

  • Designing and Building an Emotionally Impactful Web Game

    Web Unleashed 2019 – September 13-14, 2019

    SweetXheart is a video game about race, gender, and microaggressions. It’s also a native JavaScript-based web game with a handmade dialogue system. In this talk, Catt discusses how she designed and built this extensive game over the span of five years using a JavaScript framework called Phaser and a dynamic data platform called Google Sheets. Attendees will leave the talk with an expanded idea of the potential of web-based software.

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Want to talk?

Got feedback, looking to suggest a future writing topic, or want to invite me to speak at your organization? Send me a message and I'll get back to you as soon as possible!

Contact me