It’s been almost 4 years since I helped to start The Code Liberation Foundation.
In that time, I learned countless lessons about management, running an organization, and public speaking. I met and collaborated with great people. I grew as an engineer and created things I wouldn’t have been able to otherwise. I was able to teach, inspire, and learn from hundreds of marginalized people who now are able to make games.
However, I decided this past November that it was time for me to move on to other initiatives. I want to work on more personal projects such as SweetXheart and SenseU, focus on my job at Etsy (we’re hiring!), as well as see where Good for PoC goes in 2017. I want to focus more on my job, family, and friends.
Code Liberation will be left in the very capable hands of Phoenix Perry, Adelle Lin, Adina Shanholtz, Rachél Bazelais, and more. I’m looking forward to seeing the great efforts they organize. I thank them for all their support, and guidance, and friendship.
“When you let me take, I’m grateful. When you let me give, I’m blessed.” – Leonard Nimoy
In this panel, we will hear from Staff and Principal Designers who’ve managed to stay on the IC track while growing their careers. We’ll get into some of the day-to-day nitty-gritty of what it means to be a Staff Designer or Principal Designer, and how to make this role a reality within your organization.