Hi! I’m Catt Small.
People are at the center of everything I do. Over the past + years, I've championed digital design at increasing scales, mentored and managed junior and senior designers, and collaborated to craft inclusive user experiences with agility and thoughtful consideration.I work with designers and product development teams to gather insights, prioritize customer pains and opportunities, create an inspiring strategic vision, and bring ideas to life. In my spare time, I make games, write, speak publicly, and work to make the world a better place by organizing events across the tech and games industries.
I lead teams of product designers to success.
I’m a participatory, goal-oriented designer who leads with compassion and transparency. Since 2016, I have managed and mentored designers in various capacities. Through my work as both a product design leader and workplace community organizer, I have learned to create inclusive working environments that increase both team cohesion and the achievement of business goals.
Recent design projects
After the Goals MVP was released, I led the design of a product vision that helped the team move from a short-term roadmap driven by feature requests to an opinionated, multi-year outlook.
Over six months, I coordinated efforts across myself, five product and engineering squads, several other Senior+ Product Designers, and two Brand Designers to design and launch a new product area.
I also teach and organize communities in tech and gaming.
Since 2012, I’ve organized community events for creative technologists. My most successful community so far has been the Game Devs of Color Expo, an annual gaming festival with a 10,000+ person audience. I currently lead their communications committee and contribute largely to the nonprofit’s culture — I wrote the original code of conduct and regularly propose as well as implement operational changes that increase both efficiency and transparency around expectations.
Writing makes my thoughts permanent.
Recent blog posts
Let’s talk through common reasons offers fall through and how to avoid them.
This exhausting gauntlet is the most crucial stage of your interview process.
In this panel, we will hear from Staff and Principal Designers who’ve managed to stay on the IC track while growing their careers. We’ll get into some of the day-to-day nitty-gritty of what it means to be a Staff Designer or Principal Designer, and how to make this role a reality within your organization.
I also make games.
Since 2011, I have designed and built a variety of human-centered video games. My games have been shown in spaces around the world including IndieCade in Los Angeles, Fantastic Arcade in Austin, and the V&A Museum in London.
Most recent games
A short story about a desk worker who goes to one of those touristy comedy shows. Or not. It's your choice.
SweetXheart is a slice-of-life game about microagressions, race, and gender.
Tools for self-improvement
Over my many years in design and technology, I have created a variety of free and low-cost tutorials, printable worksheets, and more.
Want to talk?
Got feedback, looking to suggest a future writing topic, or want to invite me to speak at your organization? Send me a message and I'll get back to you as soon as possible!