I’m an awesome designer & developer — born & raised in New York City.

I grew up on the internet and began to code websites and games at the young age of 10. I’m currently not seeking a new job, but feel free to look at my resume. If you’d like to talk, send me an email.

My timeline

  • 2000

    • Learned to code

      A Japanese dress-up doll program called KiSS became my first foray into programming. I spent hours drawing in MSPaint and coding in a scripting language called FKiSS. I then coded a website using DreamWeaver to host my finished projects.

  • 2005

    • First design job

      I got a part-time job at an all-girl marketing firm called 3iYing. During my yearlong term, I wrote BusinessWeek articles; helped to redesign ad campaigns; and designed stickers, graphics, prints, & more. We worked with companies such as Burton, L.E.I., Playtex, Trojan, and Axe.

  • 2008 – 2009

    • Design internships

      While earning my BFA in Graphic Design degree at the School of Visual Arts, I interned at several companies. At the NYC HRA, I designed and programmed an internal training website. At D’art Inc., I audited code for errors and designed websites for international companies. At Alexander Interactive, I did design research and cropped photos for the agency’s e-commerce clients.

  • 2010

    • Junior Web Designer

      In my Junior and senior years of college, I worked for NASDAQ OMX. During my yearlong term, I designed and coded a website for their flagship event space, NASDAQ Marketsite. I also edited images for the company’s main website.

  • 2011

    • Interface Designer

      After graduating on the Dean’s List in 2011, I immediately found work at ParksbyNature Network, LLC, where I worked for about one year. I designed interfaces for tour guide apps that reached national and state park visitors across the country.

  • 2012

    • Product Designer

      I later transitioned back to NASDAQ OMX. This time, I focused on product design. Post-it notes and sketchbooks became my best friends. Projects I worked on included GlobeNewswire and NASDAQ Workspace, products used by a large number of people in the worlds of public relations and law.

    • Tech Under Thirty

      I began to organize monthly events for newbies in design & technology-related fields. The group grew to over 600 people, and some events garnered as many as 50 attendees. The meetup continued to run until mid-2015.

  • 2013

    • Design at Bedrocket

      I moved on from NASDAQ to become a UX Designer & Developer at Bedrocket Media Ventures, a small video production company. I focused on designing the user experience of their content management system, Boxxspring, and directly contributed to front-end production code.

    • Code Liberation

      Phoenix Perry tapped me and 3 other awesome people to helped create and run the non-profit organization, which teaches women and people with other marginalized genders to program video games. I aided the production of various classes, workshops, and events until leaving in November of 2016.

    • Brooklyn Gamery

      After winning runner-up prize at a hackathon, two friends and I decided to incorporate and start a game development studio. Our first game, Prism Shell, is now available for several mobile and computer operating systems.

  • 2014

    • Design at SoundCloud

      In 2014, I joined SoundCloud as a Product Designer. I focused on monetization, helping SoundCloud to become a more sustainable company. By 2016, I was promoted to Senior Product Designer. In this role, I led larger-scale projects, managed several interns, and helped grow the NYC design team from one to four people.

  • 2016

    • Good for PoC

      After a conversation about the lack of inclusive workplaces, Amélie Lamont, Jacky Alciné, and I created an initiative to help people of color in tech locate companies that put a focus on helping marginalized employees feel supported.

    • Design at Etsy

      I left SoundCloud to join the Brooklyn-based marketplace known as Etsy. I focus on helping their Payments and Checkout team improve the experience of paying and being paid as a seller on their platform.

Press coverage

Podcast appearances